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Quick information
  • Title: Roadkill
  • Developer: Nolimit City
  • Reels: 5
  • Rows: 3
  • Paylines: 99
  • RTP: 96.05%
  • Hit Frequency: N/A
  • Max Win: 11091x
  • Max Win Probability: 1 in 25M spins
  • Bonus Round Frequency: 1 in 239 spins
  • Volatility: High
  • Min/Max Bet: €0.2/€200
  • Release Date: Nov 07, 2023

Roadkill Slot Review

November 7, 2023

Written by: Mikael A

 8.2
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Roadkill Slot Overview

Roadkill is a new casino slot from Nolimit City, the company that has released several groundbreaking casino slots in the last few years. Serial presents the player to the serial killer Bodycam Butcher, who attacks people with a chainsaw. The grid can also change in size, just like in East Coast vs West Coast, where some of the men on the American dollar bills are turned into street thugs.

Roadkill is a comical game with animals who are tired of being killed by speeding cars. The tough characters Papa Bear, Fred the Rabbit, and Deer Joe do what they can to stop the rednecks Hilly and Billy to run them over. The speeding cars run through the grid during the bonus games, while Papa Bear and his friends turn into Jumping Wild Symbols, trying to stop the cars. The Jumping Wilds have their own specialties and will add multipliers and other goodies. Come join their team!

Five slot reels on a dirt road.
Base Game

Roadkill is a video slot from Nolimit City with 5 reels, 3 rows, and 99 paylines. The Min.bet is 0.2, and the Max.bet is 100. The game’s default RTP is 96.05%, but there are also other versions available with RTPs of 94.11%, 92.07%, and 87.11%. This intense game has high volatility and a max win of 11,091X the bet, which triggers 1 time in 25 million spins. The bonus game triggers 1 time in 239 spins, and you make wins of 100X or more in 1 spin of 734.

Take it easy when walking on the roads of this game. It’s not only dangerous, but it’s also filled with the features Call to Arms, Collectors, Jumping Wild Symbols, Hilly and Billy Cars, Roadblock, Team Assemble Bonus Game, Junkyard Assault Bonus Game, and Nolimit Bonus Buy.

Roadkill Slot Information

Roadkill takes place on a deserted country road. The graphics have a cartoonish look, and the background isn’t as detailed as the symbols on the reels. There’s no music in the base game, just some honking horns and screaming people now and then. However, a pretty fast-paced song comes on whenever the bonus games are triggered.

To make a win, you need to land at least 3 symbols of the same type on adjacent reels connected on the same row or one row up or down. This means that there’s a total of 99 ways to win on each spin. You can play Roadkill on mobile phones and other digital devices.

There are 10 regular symbols on the roads. The lower-paying ones are garbage bag, acorn, trap, car wheel, and barrel. Making a 5-of-a-kind win with them awards between 0.5X and 1.5X the bet. The higher-paying symbols are three animals and two toth-missing rednecks called Hilly and Billy. Making a win with 5 or more symbols of the raccoon, squirrel, fox, Hilly, or Billy will get you between 1.5X and 7.5X the bet. The three Jumping Wild Symbols, Papa Bear, Deer Joe, and Fred the Rabbit, only appear in one of the bonus games, which are triggered by landing 2 or more Scatter Symbols.

Roadkill Slot Features

What is the max win in the slot Roadkill?

You can win up to 11,091X the bet.

What features are available in the slot Roadkill?

The features are Call to Arms, Collectors, Jumping Wild Symbols, Hilly and Billy Cars, Roadblock, Team Assemble Bonus Game, Junkyard Assault Bonus Game, and Nolimit Bonus Buy.

A red car drives over the casino slot.
Team Assemble Bonus Game

Call to Arms

Landing 2 Scatter Symbols triggers the Call to Arms feature and awards the player 2 hearts in the upper left corner of the screen. Each Scatter will reveal one of the 3 Jumping Wild Symbols: Papa Bear, Deer Joe, or Fred the Rabbit, and the Collector feature will kick in until the player runs out of hearts.

Landing a Scatter during the feature will trigger the Team Assemble Free Spins with a fresh set of 3 hearts.

Collectors

The Collector feature is activated when a Jumping Wild animal is in play, which requires 2 or 3 Scatter Symbols to land on the same spin. Each Wild has a corresponding Collector above the reels, whose value will increase by 1 every time it blocks a car. One of two cars will pass through the grid, driving on one of the rows between spins.

If a Collector reaches a count of 5, it triggers an upgrade for its associated Jumping Wild. When the upgrade feature is triggered, a normal heart becomes an armored heart from the left side of the heart list. If any hearts are missing, an armored heart is added from the left side of the heart list.

The counter for each Collector is removed when the count of 5 is reached, and the associated Jumping Wild has been upgraded.

Jumping Wild Symbols

The Jumping Wild Symbols will move to a random position on the so-called battlefield on reels 2, 3, and 4. The Jumping Wilds perform their specialties whenever they stop a car.

Papa Bear

Papa Bear activates a general multiplier of 1X. He attempts to move one step every second spin in any direction. He can block a car once by causing it two hit points of damage from the left and right.

When a car is stopped, the general multiplier increases by 1X, up to a maximum of 5X, and the associated Collector value increases by one. If the Collector reaches a cap count of 5, it applies a permanent 2X multiplier on Papa Bear until the end of the feature.

Fred the Rabbit

Fred the Rabbit has an appearance that will make some people think of the Looney Tunes character Bugs Bunny, a trickster speaking with a Brooklyn accent. Fred the Rabbit attempts to move one step every second spin in any direction, and he can block a car multiple times, causing it one hit point of damage from the left and right. When a car is stopped, Fred leaves behind a Wild symbol from its current position and jumps to a new empty position.

If Fred’s Collector reaches a cap of 5, during its first jump, it applies a trap on its starting position. The Trap can block and damage a car once and transforms into a Wild if the car is stopped by it. If the Trap fails to stop or hit any car, it is removed before the spin ends.

Deer Joe

Deer Joe can block a car once, causing it one hit point of damage from the left and right. When a car is blocked, Deer Joe splits all the symbols on the same row and direction from which the car comes.

When Deer Joe is upgraded after reaching Collector level 5, the Split feature will slice all the rows instead of just one.

Hilly and Billy Cars

The Hilly and Billy Cars will run through the grid on any of the 3 rows when Jumping Wilds are in play, passing by between spins.

The green car is Hilly’s Car. It always appears first on every round and requires one hit to be stopped.

The red car belongs to Billy. It appears on every fifth round during the Team Assemble bonus game or every round during the Junkyard Assault bonus game. The red car requires two hits to be stopped.

When a car enters play, it travels across the reel area, starting from the right side on a random row. If a Jumping Wild blocks the car, one hit point is removed from the car. When the hit points reach zero, the car is stopped.

If the car crosses the area from right to left without getting stopped, it picks a random row and starts again from the left side. If a car drives back and forth without being stopped, one of the player’s armored hearts will be damaged. Alternatively, a normal heart will be removed.

The feature ends when there are no more hearts in play.

Roadblock

The Roadblock triggers on the next spin after collecting a total of 20 hits. The feature starts by restoring any normal hearts and transforms all Jumping Wilds to cover an entire row.

When activated, Hilly and Billy cars come into play and hit one row each randomly, triggering a feature based on the row hit:

Top Row = Adds one Wild symbol randomly on reel 5.

Middle Row = Splits all the rows on Reel 5.

Bottom Row = Doubles the size of the 3x3 Wild symbol.

Each row can be hit twice. When both cars are stopped, all three rows merge into one large 3x3 Wild, covering the entire Battle Area of reels 2, 3, and 4. After the payout, the 3x3 Wild splits back into the Jumping Wilds, and the Total Collector resets to 0.

Team Assemble Bonus Game

The Team Assemble triggers by collecting a total of 3 Scatters during the Base Game or 1 Scatter after triggering the Call To Arms feature. When triggered, three hearts are added, or any missing normal hearts are restored.

The Red car is enabled and appears together with the Green car every fifth spin. The feature upgrades to the Junkyard Assault Bonus Games if all three of the Jumping Wilds are upgraded.

The bonus game ends when there are no more hearts left or the max win of 11,091X the bet has been reached.

Junkyard Assault Bonus Game

The Junkyard Assault is triggered when the three Jumping Wilds have been upgraded in the Team Assemble Bonus Game. When triggered, three hearts are added or any missing normal hearts are restored.

The Red car appears on every spin, just like the Green car. The Jumping Wilds' individual Collectors are replaced with one Total Collector starting from 0, which triggers the Roadblock every time it reaches 20.

The bonus game ends when there are no more hearts left or the max win of 11,091X the bet has been reached.

A menu offering the Team Assemble Bonus Game for 60X the bet and the Junkyard Assault Bonus Game for 500X.
Bonus Buy

Nolimit Bonus Buy

The Bonus Buy allows players to purchase entry into various bonus features, with buy-in costs ranging from 100X to 500X the base bet.

The Team Assemble Bonus sets you back 60X the bet, and the Junkyard Assault Bonus costs 500X the bet. You can also go for the Lucky Draw, which costs 200X the bet and will award one of the bonus games.

Roadkill Slot Conclusion

Roadkill is yet another innovative casino slot from Nolimit City, known for making games that stand out from the basic ones. It introduces players to a bizarre world where animals like Papa Bear, Fred the Rabbit, and Deer Joe team up to thwart the menacing rednecks, Hilly and Billy, from running them over on a country road.

The game's quirky theme is supported by a cartoonish design. The slot offers a wide range of features, and it might take a while for the player to understand everything that can happen in this forgotten part of the world.

One cool feature is the Jumping Wild Symbols, each with its own unique abilities. Papa Bear provides multipliers, Fred the Rabbit leaves behind Wild symbols, and Deer Joe splits symbols when blocking cars. The cars also add something extra when they pass by on rows between the spins in the features Call to Arms, Team Assemble Bonus Game, and Junkyard Assault Bonus Game.

Roadkill’s max win of 11,091X the bet is lower than in several other games from the company, but it is still something worth fighting for. It triggers once in 25 million spins on average. The RTP of 96.05% is also solid and shouldn’t stop anyone from trying out the game.

Roadkill by Nolimit City brings humor and excitement in a game where animals turn into heroes as they try to stop Hilly and Billy from running them over.

Quick information
  • Title: Roadkill
  • Developer: Nolimit City
  • Reels: 5
  • Rows: 3
  • Paylines: 99
  • RTP: 96.05%
  • Hit Frequency: N/A
  • Max Win: 11091x
  • Max Win Probability: 1 in 25M spins
  • Bonus Round Frequency: 1 in 239 spins
  • Volatility: High
  • Min/Max Bet: €0.2/€200
  • Release Date: Nov 07, 2023
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